Sometimes the glitch is barely noticable (like in office). The closer you get to a horizontal layer, the less vertical the surrounding area to that horizontal layer is. Red dudes are not affected by the visual glitch, their position is accurate. This visual “glitch” only influences the stage and the white parts of a concrete enemy. The game can “”glitch”” out and make everything vertical too vertical. They explode into bullets, which can hurt you and the enemy. The faster the beeping, the closer you are. You can hear them by their (annoying) beeping. These red “mushrooms” (I like to call them mines) explode when you get too close to them or when they take any type of damage (bullet, throwable, punch). There does not have to be a change to a stage, at the first few nodes, there aren’t a lot of these. There are currently three types of changes that can be made to a stage. This can be purely visual or actually interactable. Stage hazardsīecause the game likes changing things up, there are also changes to certain stages. There cannot be a concrete-mushroom enemy. There cannot be a concrete-enemy with a red weapon. They can be killed the exact same way as a red dude. Every weapon they pick up will merge with their bodies, and cannot be removed, even with (lethal) force. They can be killed exactly the same way as a red dude. They do not trigger instantly if the host has been killed with a punch or a blunt object, they will then trigger after the host has fallen to the ground. The bullets seem to go into the directions the spikes are going, but it’s safer to take cover than to assume. Their bodies seem to have been infused with bullets, that will fire immediately after their host has been killed. That weakpoint behaves exactly the same as a red dude. Luckily the concrete-enemies have a red weakpoint. They can, however, be stunned by bullets, dart-type throwables, knife/katana-type throwables and shuriken-type throwables. White dudes cannot be stunned by throwing blunt objects in their white areas. Normal bullets cannot hurt them in their white areas and you cannot punch them in the white areas. Their bodies have somehow mixed with the stages themselves. a dart-type throwable not to the head, he’ll get stunned and drop his current weapon. You throw a blunt object at him and you will only need to punch him twice. The three blunt objects and punches can be intertwined. Three punches (without him getting unstunned).Three blunt objects to the body (without him getting unstunned).Two dart-type throwables (or one punch and one dart-type) to everything that isn’t the head.Normal enemies can normally be killed with: They come in many different forms, sometimes with a shotgun, sometimes with a katana. A guide to melee and other weapons, stages, enemies (how to kill), hacks, hidden mechanics, bosses, unbreakable throwables, cores, map with cores and hacks in SUPERHOT: MIND CONTROL DELETE (July 2020).